Free V-Ray 3ds Max Snow Scene: Displacement and SSS Shader (Chaos)
Original title: Creating realistic snow with V-Ray for 3ds Max
Overview
Practice scene from the Chaos V-Ray tutorial on creating realistic snow in V-Ray for 3ds Max. The ground geometry is modified with displacement and noise textures to get a snow-covered surface, and a subsurface-scattering snow shader is built on top to give the material its soft, light-absorbing look.
The scene is offered as a free direct download from a Google Drive link in the video description, and V-Ray is required. It is a focused example for anyone learning displacement-based terrain detail and SSS materials in V-Ray.
What You Can Learn
- Displacement plus noise textures for a snow-covered ground
- Setting up a subsurface-scattering snow shader in V-Ray
Access: Free direct download